/** ‹R”n•º */

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;

public class Cavalry extends Soldier implements Horse {

	public Cavalry(int x, int y, Board tacticsField, Direction direction, int Nationality) {
		super(x,y, tacticsField, direction, Nationality);
	}
	public Cavalry(int x, int y, Board tacticsField, Direction direction, int Nationality, Unit target, boolean auto) {
		super(x,y, tacticsField, direction, Nationality, target, auto);
	}

	public void init() {
		maxHP = 100;
		hp = 100;
		offensivePower = 1;
		defensivePower = 1;

		presentSpeed = 0;
		maxSpeed = 5;
		acceleration = 2;

		attackSpeed = 4;

		movementPower = 0;
		attackSpeedPower = 0;
	}
	public void show(Graphics g, int x, int y, Component view) {
		uge.show(g, x,y, this, view);
	}



}

